Wednesday, 7 January 2009

Physical Camera Rendering

This is my attempt using the physical camera for rendering. It's very useful for controlling exposure and creating the depth of field (DOF) effects. I found that the colour is closer to reality using physical camera as the exposure can be adjusted. The first rendering was produced without DOF.

The rendering below utilised the DOF function provided by the physical camera

2 comments:

Chris Yiu said...

Looks cool! Some parts are a little bit too grainy though.

咖菲猫 said...

looks good, so nice!